Prompt in, video out
Videos made by AI, built with remocn.
Every video in this gallery was generated by an AI agent from a single prompt — real React components, rendered with Remotion. Each page shows the prompt, the code, and a one-command install for your own project.

shadcn/ui — Introducing shadcn/ui (gift cut)
A gift video for shadcn — an introducing spot for shadcn/ui in shadcn's own monochrome: zinc-950 canvas, ink #fafafa, Geist 400 only (font-normal forced on every embedded component), no letter-spacing, no links on screen. Color lives only inside shader covers, sampled from shadcn's X avatar and heavily muted (deep plum, dusty rose), plus one deliberate burst: the Colors beat's full Tailwind palette. Opens on a camera glide — no pull-back — across a dense 4-column masonry wall of REAL shadcn/ui components rendered live via Tailwind in the Remotion pipeline (the ui.shadcn.com homepage cards: create account, move goal with mini bars, chat, calendar with a fixed deterministic today, command menu, payment, cookie settings, team, report an issue, share, upgrade plan). A muted-plum shader-swirl cover lands 'This is shadcn/ui', a short-slide-right tagline, the creed in two beats (Not a component library → kinetic 'How you build your own'), then a real-UI category montage (Blocks dashboard cards / a live monochrome bar chart / a dark→light→dark theme flip / the full Tailwind palette grid, 22 ramps × 11 shades waving in), a line-by-line pillars block, a typed npx shadcn add with a 3D component-name rolodex, a presets suite ('Your whole design system, one preset' → the ui.shadcn.com/create builder as a settings tile stack whose Style/Base Color/Theme/Font values flip one by one while a live sign-in card reshapes — Lyra sharpens corners, Stone warms grays, Dark inverts, Geist Mono swaps type — condensing into --preset a1Dg5eFl → the same card re-theming live as the preset code rolodexes through npx shadcn init --preset → 'Switch it any time'), 'And the code is yours', a 1,000,000-apps-every-month count-up in Geist tabular figures, a Startups/YC/Fortune 500s hard-cut montage resolving on 'Everyone is building with it', the opportunity line, the 'The best part? Everyone needs UI' kicker, and a smoke-ring outro with the wordmark over 'Open Source. Open Code.' (no URL).

remocn ✕ OrcDev — New sponsor
A sponsor announcement for OrcDev in the 8bitcn register: black canvas, the paper.design dithering shader exactly as its dots/random preset (#000000 back, #008000 dots, size 5.2) pushed back by a vignette, Geist Pixel Square headlines over Geist Sans small print, and the orc-skin green #8ec71e sampled from the avatar as the only accent. Every move is quantized into sprite poses — stepped snaps, hard cuts, and green dither-dissolve covers, no blur glides. Intro: the orc nod gif crunched into chunky pixels inside an 8bitcn corner-notched frame. Hook: 'Say hello to my new sponsor' snapping word by word. Reveal: the avatar in a pixel frame, 'OrcDev' typed on with a solid green block caret, 'Web dev warrior' beneath. Beats: Build / Break / Conquer hard cuts, the last in green. Flagship: 8bitcn/ui with its real tagline and an HP bar that takes three chunky hits — Critical hit. Lockup: Remocn ✕ OrcDev with orcdev.com.

remocn ✕ react-bits — New sponsor
A cinematic sponsor announcement for react-bits over a persistent paper.design dithering shader (warp shape, 4x4 Bayer) recolored into the react-bits brand palette — #060010 landing background, #5227FF signature violet — pushed back by a vignette. Manrope 400 throughout, every scene riding a slow camera drift. Hook: 'Say hello to my new sponsor' lands word by word in the react-bits split-text register. Reveal: the white react-bits wordmark resolves out of depth with the tagline settling beneath. Proof: a plain 130 count-up (their own signature animation, no plus suffix), then the tagline cut into rhythmic hard-cut word beats — Free / Customizable / Animations for / Text / Backgrounds / UI, all in ink. Lockup: Remocn ✕ react bits glides together from opposite sides. Scene changes are push-through and focus-pull.

Changelog — Eleven New Transitions
An update announcement for remocn's eleven new transition presentations, told through self-demonstration: after the announcement beat, every scene change in the video IS one of the new components. Remocn brand register (Manrope 400, warm obsidian #141318, ink, one lime accent): two scale-down-fade pain lines (everyone animates their scenes / nobody animates the cut), a short-slide-right 'Introducing Remocn transitions' with the meta promise beneath, then the labeled cascade — whip-pan, push-through, focus-pull, a lime dither-dissolve, wave-wipe, grain-dissolve, ripple-zoom (transparent frame landing on the ripple field), warp-dissolve, perlin-dissolve, smoke-dissolve, and a lime-banded swirl-dissolve as the statement finale. A reused focus-pull enters the line-by-line value block (frame-driven, deterministic, lands in your repo), a whip-pan up enters the kinetic 'Any cut, one command' with npx shadcn add @remocn/whip-pan, and a push-through lands the camera on the Remocn lockup at remocn.dev, crediting Paper's shaders.

remocn — Introducing remocn (shaders cut)
The first-post introduction video for the remocn X account, told entirely in the library's own shaders and typography. BAB arc in the shipped remocn.dev brand (Manrope, warm obsidian #141318, one lime accent) over one quiet simplex-noise field that carries the whole video: two scale-down-fade pain lines, a shader-swirl cover (fade in → 500ms opaque hold with a slow twist unwind → fade out) into a short-slide-right 'Meet remocn', a scale-down-fade tagline beat (Cinematic video components for React), a kinetic-center-build 'Like shadcn/ui, for video', six registry categories hard-cut across fullscreen shaders (color-panels, warp, mesh-gradient, voronoi, metaballs, god-rays), a line-by-line value block (110+ components / one command / the code is yours), a typed npx shadcn add, and a smoke-ring outro where the inverted play-bars mark and lowercase wordmark assemble over remocn.dev. Scene changes are held shader covers — swirl and lime simplex dither.

remocn ✕ shieldcn — New sponsor
A sponsor announcement for shieldcn in its zinc + badge-green register, over a slow god-rays shader spotlight. Intro: a real stars-shieldcn badge springs in, centered, with a gentle float. Hook: 'Say hello to my new sponsor' resolves via soft-blur-in. Main: the Remocn ✕ shieldcn lockup assembles — the wordmark slides in, a cross fades between, the green shield-check chip springs into a ringed circle with the shieldcn name settling beside it. Finale: the badge ballet — ten real badges resolve out of blur + opacity onto a slowly winding circle, take one full turn, fall into a row, and ride off-screen, closed by the shieldcn.dev tag.

remocn ✕ Paper — Introducing shaders
A launch spot for remocn's new shader components, built on Paper's freshly open-sourced WebGL shaders. Manrope over a shader-grain-gradient backdrop: a blur-out-up hook (Paper just open-sourced their shaders), the Remocn + Paper lockup assembling around the Paper mark, a short-slide-right 'Introducing remocn shaders', then twelve shaders rendered fullscreen and hard-cut one into the next — mesh gradient, warp, liquid metal, god rays, neuro noise, voronoi, dot orbit, metaballs, water, spiral, dithering, pulsing border — pure and unlabeled. Line-by-line feature claims (18 shaders on the GPU, frozen to the current frame, deterministic on every render), a kinetic 'Any shader, one command' with the shadcn install line, and an outro where shader-swirl's twist animates 0 → 1 to wind the scene open before the Remocn wordmark resolves, crediting Paper.

shieldcn — Everything for your README
A product demo for shieldcn, the shields.io alternative that renders README badges, charts, and headers as real shadcn/ui components. BAB arc in the shadcn zinc register plus the badge-value green: a short-slide-right hook (someone just opened your repo), the dated pixel-badge wall as the pain, a three-beat shared-axis-z intro (Meet → the lockup with a self-drawing shield mark → the creed), section titles as their own interstitial beats, the five variants / sizes / icons grid, a live star-history chart with headers & sponsor walls, the `npx skills add jal-co/shieldcn` agent skill in a terminal, proof pills (MIT, Vercel OSS Program) with a rolling 500+ star count, and a drawn shield-mark lockup CTA at shieldcn.dev.

remocn ✕ LN — New sponsor
A three-scene sponsor announcement over the bg.png backdrop. Intro: an animated emoji springs in, centered, with a gentle float. Hook: 'Say hello my new sponsor' resolves via remocn's soft-blur-in typography. Main: the Remocn ✕ LN collab lockup assembles — the Remocn wordmark slides in, a cross fades between, the LN avatar springs into a ringed circle with a soft accent halo, and the LN name settles beneath.

shadcn/ui — Not a library. Your code.
A product demo for shadcn/ui in its own monochrome zinc register — Geist Sans + Geist Mono, hairline grid on a zinc-950 canvas, white marker highlights. BAB arc: a ticker hook reframes 'a component library? a package?' into 'No — it's your code', the pain of fighting an installed black box, then Introducing shadcn/ui (Open Source. Open Code.), a terminal `npx shadcn@latest add button` landing the file in your project, the button.tsx cva variants in a glass code block ('change anything, it's yours'), four pillar cards (Open Code, Composable, Themeable, AI-Ready), shipping your own via `npx shadcn add @acme/card`, rolling-number proof (100,000+ stars, 20,000+ projects across Next.js/Vite/Remix/Astro/Laravel), and a wordmark CTA with `npx shadcn@latest init` → ui.shadcn.com.

Changelog — The remocn agent skill, rebuilt
A meta changelog about the remocn agent skill itself. The skill went from one monolithic SKILL.md to a structured reference: the hero beat builds the skill's file tree (SKILL.md + references/ → anatomy, design, motion-principles, anti-patterns, archetypes/, components/), then a changelog-style list lands what was added (anatomy with a good-vs-slop quality bar, 9 archetype recipes, one-file-per-component docs), rolling-number proof (124 components, 9 archetypes, 5 guides), and a calm 'remocn' wordmark outro. A fresh warm-accent doc/IDE aesthetic on a flat near-black grid — distinct from the other demos.

Tegami — Releasing, as simple as writing a note
An introducing demo for Tegami (手紙), a tool to manage changelogs, versioning, and publishing in monorepos. Rendered in the brand's monochrome ink-on-paper, hand-drawn world — black ink on white paper, sketch doodles, the てがみ mascot, handwritten Caveat annotations. BAB arc: release-day chores pile up, the old fixes (a brittle script, Changesets' walls) break, then Meet Tegami — a script you own (scripts/tegami.mts), write a change like a note in .tegami/, tegami version computes bumps and writes the publish lock, merge the Version Packages PR and it ships with GitHub releases, one pipeline across npm/Cargo/PyPI, retry-safe + pluggable + programmable, your AI agent writes the changelog, migrate from Changesets, and a 'record your changes!' CTA at tegami.fuma-nama.dev.

Fonttrio — Three fonts. One command.
A type-forward spot for Fonttrio, the curated font-pairing registry for shadcn/ui. Three pain questions enter via shared-axis-z, a 'Three fonts.' hook lands, then the editorial pairing reveals its three roles — Playfair Display, Source Serif 4, and JetBrains Mono — each rendered in its real typeface. A terminal-cursor-zoom install (npx shadcn add @fonttrio/editorial), a GlassCodeBlock of the generated CSS variables, a rolling-number count of 78 curated pairings, a specimen wall of 'Ag' across moods (editorial, bold, impact, clean), and an outro with the trio mark, the Fonttrio wordmark set in Playfair Display, the tagline, and a copy-ready install pill.

render-sdk — One render API
A launch spot for @remocn/render-sdk: three pain questions enter via shared-axis-z, a scale-down-fade 'Stop.' interrupts, then 'One API, different providers' leads into render + lambda adapter cards, a terminal-cursor-zoom install (bun install @remocn/render-sdk), a GlassCodeBlock code example, a logo-enter framework wall (Next.js, React, Remix, React Router), and an outro with a drawn-on box mark, the render-sdk wordmark, v1.0.0, and tagline.

Agent Skills — Claude Code makes the video
A meta product spot: Claude Code receives /remocn make a great demo video, thinks through the remocn skill, and 'produces' a polished remocn showcase — a zoomed terminal typing the install command, the component's code scanned top-to-bottom in a glass block, six component examples blurring in (checkbox, input, drawer, alert-dialog, select, sheet), GitHub stars, an X followers overview, white text dividers, and a closing wordmark.

Typography — New Text Animations
A showcase of remocn's new typography animations — each effect introduced by animating its own name, over an image backdrop with dynamic kinetic transitions.

Batchwork — Unified Batch API
A product spot for batchwork: one batch API for every AI provider, with glass code windows and marker highlights.

Changelog — New Chat Components
A changelog spot for remocn's new chat primitives — chat-flow, iMessage and Telegram flows, each playing live in a phone frame over an image backdrop. Built from message-bubble + typing-indicator, one message API across all three skins.

Changelog — Rolling Numbers
A remocn v2.0.6 changelog spot showcasing the rolling-number animation.

Signup Flow
An animated signup form flow built from remocn primitives.